The goal was to explore integrating photogrammetry with modeled objects -- creating a narrative around the idea of Simulacra. There is still a lot of work to do with the textures and props that I may revisit, but overall it was fun to explore an idea I'd like to expand upon.
Modeled in Maya, textures in Substance Painter, photogrammetry with Reality Scan, and rendered in Unreal Engine. Sounds from free sound.org
A landscape I created in Unreal Engine 5.2 using the new Procedural Content Generation Framework feature, a landscape depth map, and the Rural Australia environment pack.
WIP Snowy Mountain — a landscape created using a heightmap, textures painted using a custom layered material integrating texture maps from arctic ice and snow collection. A few snowy embankments to break up the surface. A very quick exercise.
An exercise using Substance Designer, Substance Painter, and Unreal Engine. The goal was to generate textures depicting new versus aged materials.